Tools
Two Calculators for Planning Your Cleanup
- Calculators
- 2 tools
- Account
- Not required
- Data stored
- None
Both tools run entirely in your browser. Nothing is sent anywhere, nothing is saved, and both show their formulas so you can check the result against your own save rather than trusting a black box.
1. Dust value calculator
Estimate hourly income from a dust stream, with the option to send part of it through a Pressure Chamber and a Stone Press. The useful output is the processing uplift — how much better the same dust does after processing.
Inputs
Set the raw dust value to whatever your depot currently pays. The multiplier is what matters, not the absolute number.
Output
$33,600/ hour
$560.00 per minute at these settings
- Selling everything raw
- $4,800 / hr
- Processing uplift
- 7.00x
- Moonstone produced
- 20.0 kg/min
Assumes the Pressure Chamber outputs sand 1:1 with dust, and the Stone Press consumes dust and sand in equal parts. Power, belt throughput and machine downtime are not modelled.
How the profit maths works
The model is deliberately simple, and it assumes the machines are fed:
- Your dust stream splits into raw, chamber-fed, and press-fed portions.
- The Pressure Chamber converts dust to Moon Sand 1:1, worth 3x.
- The Stone Press needs equal dust and sand, producing 2 kg of Moonstone per pair, worth 7x.
- The press can only consume what the sand branch can supply.
- Whatever is left over sells at its own multiplier.
Setting the chamber share to around 50% is usually optimal for a single press, because the press needs an equal amount of each input. Push it higher and you produce sand nobody consumes.
Watch outThe model assumes throughput you may not have
2. Moon completion calculator
Convert your current Moon percentage and cleaning rate into an honest time estimate for each of the four completion milestones.
Your save
Based on 163,830 total sectors, the figure shown on an in-game Moon map at launch.
Time remaining
| Milestone | Sectors | At this rate |
|---|---|---|
| 1% of the Moon | 1,474 | 24.6 hr |
| 10% of the Moon | 16,219 | 11 days |
| 50% of the Moon | 81,751 | 57 days |
| 100% of the Moon | 163,666 | 0.3 years |
A rate measured before automation will be far too pessimistic. Re-measure after adding J.O.O.N.A.S. or a new robot line.
How the time estimate works
- The map is assumed to contain 163,830 sectors, the figure shown on an in-game map at launch.
- Sectors for a milestone = total × percentage target.
- Sectors remaining = milestone sectors − your current sectors.
- Hours = remaining ÷ your measured sections per hour.
Measuring your rate properly takes an hour: note the sector count, play normally, note it again. Do not estimate from how fast a single hex feels.
TipThe pessimistic default is the point
What these do not model
- Power. A machine without enough kW produces nothing regardless of inputs. Pressure Chamber needs 10 kW, Stone Press 18 kW, a Solar Post gives 3 kW.
- Belt throughput. Conveyors have a practical limit, and a long route through several mergers is slower than a direct one.
- Downtime. Night cycles, empty batteries, blocked outputs and the occasional reversed belt are not in the model.
- Region bonuses. Hex and region completion bonuses are real income but vary by region, so they are excluded rather than guessed.
The assumptions behind the multipliers are in the money guide, and the physical layout that keeps the machines fed is in the automation guide.

Keep reading
- Turning Lunar Dust Into MoneyRaw dust pays once. Moon Sand pays three times. Moonstone pays seven. The trick is knowing which multiplier your current factory can actually feed.
- Building a Factory That Cleans for YouThe full automation chain, from a $250 Robot Vacuum to J.O.O.N.A.S. and a 100 kg Capsule Catcher, with the power budget that keeps it running at night.
- Reading the Map and Facing 100%163,830 sectors. 145 cleaned. 0.09%. The map is honest about the size of the job, and it will change how you plan every session.
- From Push Sweeper to Mega Vacuum RoverFive vehicles, one Garage, and a very large Moon. Width and hopper size matter more than top speed, but the real limit is your unloading route.