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MOON SWEEPERSField Manual

Guide · Automation

Building a Factory That Cleans for You

The endgame of Moon Sweepers is not cleaning. It is designing a line that cleans while you sleep, and then finding the one stage where it quietly stopped.
Patch
1.0.4
Updated
26 October 2026
Read
12 min
Sources
Steam + patch notes

Quick answer

Buy the Building Tool ($50), place a Robot Vacuum Mk I ($250) on uncleared ground, and connect its output dock to the depot with a conveyor. Budget about $315 for the first working line. Add a Pressure Chamber only after that line reliably pays out, and add power before you add machines.

Your first automatic line

The Building Tool is $50 and unlocks structures, logistics, production and power. Alone it does nothing; it is the key, not the machine.

For the first setup, budget for:

  • Building Tool — $50
  • Robot Vacuum Mk I — $250
  • Conveyor — $0.50 per metre (a 30 m run costs $15)

Total: roughly $315 before power equipment. Keep extra money available, because the first thing you will want to do is extend the belt.

Moon Sweepers automation flowDust moves from collection to packing, along conveyors through optional processing, and into the depot intake where it is paid out. Power feeds every processing step.CollectBrush, vehicleor vacuumPackPackageror siloMoveConveyorsplitter, mergerProcessPressure ChamberStone PressSellDepotintakePOWER 3 to 18 kWONE CONTINUOUS LINE, FIVE PLACES TO BREAK
The full chain. Every machine you add is a new place for the line to break, which is why the first line should have as few stages as possible.

Placement rules that save money

  1. Pick ground the vacuum can actually reach — mostly dirty hexes in its radius.
  2. Rotate the dock so its capsule output faces the route toward the depot.
  3. Start the conveyor at the dock output, not at the depot.
  4. Check the belt direction at every connection while building.
  5. Extend into the depot's receiving area, not merely near it.

Watch outDo not judge the line immediately

A Robot Vacuum has to collect, return to its dock, and release a capsule before anything moves. Give it time before you start rebuilding. The three success signals are: dust removed, capsules moving, balance increasing.

Robot Vacuums and their limit

Robot Vacuum coverage compared
MachinePriceCoverage
Robot Vacuum Mk I$25019 hexes — two rings around its dock
Robot Vacuum Mk II$50037 hexes — three rings around its dock

The Mk II covers 18 more hexes than the Mk I for twice the price. That is close to double the area for double the money, so it is not a rip-off — but the fixed radius is the real limitation. Neither model follows the Moon. When the local ground is clean, the vacuum stops.

That is why the sensible expansion pattern is not “buy another vacuum next to the first one”. It is “place a new dock where its radius reaches fresh ground”. Two docks side by side overlap and waste coverage.

TipA good site is not always a good route

A dock on a remote hill may cover beautiful untouched terrain and cost a fortune in conveyor. Weigh the belt length against the coverage gain.

Conveyors, splitters and mergers

Conveyors are cheap per metre and expensive per mistake. The tool places up to 30 metres in one section; longer routes are built by extending.

Three rules cover most failures:

  • Direction is per section. One reversed segment acts as a wall even if the belt looks continuous.
  • A belt must end at an intake. A belt that stops next to a depot sells nothing; capsules pile up at the end.
  • Mergers alternate inputs. Since 1.0.4 they alternate properly, which fixed a common starvation problem.

Splitters and mergers

A Splitter divides one route into branches. A Merger combines branches back into one. Both snap onto an existing conveyor, so you can expand a line without demolishing it.

A splitter may refuse to snap in a tight spot, especially close to a machine or surrounded by existing branches. Move further along the incoming belt and try a section with more open space rather than forcing it.

Conveyors can also be elevated and brought back down, which lets two branches cross without joining. An elevated crossing does not connect automatically — that is the point, and also the trap if you wanted them to merge.

NoteRebuilding costs money

Removing a $200 structure returned $150 in observed play — a $50 loss. Plan the layout before you place expensive machines.

Pressure Chamber and Stone Press

Processing machines compared
MachinePricePowerRecipe
Pressure Chamber$50010 kWDust becomes Moon Sand. Up to 5 kg per 12 s (25 kg/min). 3x value.
Stone Press$1,00018 kW1 kg dust + 1 kg sand becomes 2 kg Moonstone per 6 s (20 kg/min). 7x value.

The inlet is on the side without the handle

This is the single most common automation mistake. The Pressure Chamber's input faces one direction and its output the other, and the difference is easy to misread when placing it near an existing belt. A machine sitting beside a conveyor is not connected to it.

Build the simplest possible line first:

Dust conveyor → Pressure Chamber → Sand conveyor → Depot

Watch the first capsule enter, then wait for sand to appear at the output. If nothing enters, the orientation is wrong. If dust enters but no sand appears, check power and the output route.

Multiple parallel conveyor belts curving across the lunar surface in Moon Sweepers
Parallel belts are how you scale throughput without rebuilding the route. Each added lane needs its own machine and its own power.Official Steam screenshot, copyright DragDrop Games. Used for identification and commentary.

Power, day and night

Power generation and consumption
ItemTypeValue
Solar PostGeneration3 kW
Solar Twin (M)Generation7.5 kW
Pressure ChamberConsumption10 kW
Stone PressConsumption18 kW

A basic Solar Post provides 3 kW. Two posts give 6 kW, which is below one Pressure Chamber's requirement. A Pressure Chamber plus a Stone Press needs 28 kW before you count conveyors and other equipment.

Solar generation also depends on daylight. A system with plenty of nominal generation can still stop at night if stored charge cannot carry the machines.

Watch outCheck the battery before you demolish anything

When a factory stops without an obvious belt problem, look at stored charge and grid demand. Buying a Stone Press with no budget left for power is the most expensive mistake in the game.

J.O.O.N.A.S. and the Capsule Catcher

J.O.O.N.A.S. costs $20,000 and is the only cleaner that is not tied to a fixed radius. It seeks remaining dirty hexes across the Moon.

Patch 1.0.4 changed it substantially:

  • Cleans one hex at a time, outside in, until it is 100% done.
  • Fires capsules to the nearest Capsule Catcher while moving — no dock trips.
  • Keeps cleaning when no players are nearby.
  • Navigates around buildings and skips unreachable hexes.
  • Shows which sector it is currently cleaning.

The Capsule Catcher costs $1,500 and holds up to 100 kg after 1.0.4. Without one, J.O.O.N.A.S. returns full and waits, which breaks the unattended cycle.

ConfirmedWorking budget

J.O.O.N.A.S. $20,000 + Capsule Catcher $1,500 = $21,500 before conveyors. Do not buy the sweeper until the rest of your factory can process what it delivers.

Finding the bottleneck

Follow one shipment through the entire route. The place where it stops is the answer.

  1. Collection: does the machine release dust into the transport system?
  2. Transport: are capsules moving continuously, or stalled at one point?
  3. Processing: is the machine accepting its required inputs?
  4. Power: does the grid have enough generation and stored charge?
  5. Delivery: does output actually reach the depot and produce a payout?

A pile of capsules before a machine means that machine cannot keep up. A pile between two machines means the later stage is the problem. A pile at the end of a belt means there is no destination at all.

Full cost table

Every automation structure with its price and power draw
StructurePricePowerNote
Robot Vacuum Mk I$250—Stationary. Cleans a fixed area around its dock, then stops.
Robot Vacuum Mk II$500—Double the price for double the coverage. Same limitation.
Packager$100—Turns carried dust into capsules for a conveyor. No item description in game.
Pressure Chamber$50010 kWDust to Moon Sand, up to 5 kg every 12 seconds. 3x sale value.
Stone Press$1,00018 kW1 kg dust + 1 kg sand into 2 kg Moonstone every 6 seconds. 7x sale value.
Capsule Catcher$1,500—Receives capsules J.O.O.N.A.S. fires across the surface. 100 kg after 1.0.4.
J.O.O.N.A.S.$20,000—Six-armed autonomous sweeper. Patch 1.0.4 doubled its cleaning speed.

Next: the Packager guide if you are still carrying dust by hand, or the money guide if your factory runs but the income is unimpressive.

Sources

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