Guide · Vehicles
From Push Sweeper to Mega Vacuum Rover
- Patch
- 1.0.4
- Updated
- 26 October 2026
- Read
- 8 min
- Sources
- Steam + patch notes
Quick answer
Buy the Garage at $200 and a Push Sweeper at $300 as your first vehicle step — $500 total. Save for the Lunar Sweeper at $2,500 next; it is the best value in the list with a 2.8 m cleaning strip and a 1,200 kg hopper. Skip the Mega Vacuum Rover until your unloading route can handle 3,000 kg loads.
The Garage comes first
Vehicles live in a Garage. The Garage costs $200, stores your vehicles, and brings the selected one into its central bay. You cannot buy a vehicle before you have somewhere to keep it, so the real entry price for any vehicle is its price plus $200.
Since patch 1.0.3, vehicles work at every garage. Any garage can call a vehicle back, store it, and upgrade it, and you are not offered a vehicle you already own. Demolishing a garage no longer deletes the vehicles kept there — they move to another garage or wait for you to build one.
TipOne garage is enough now
All five vehicles
| Vehicle | Price | Width | Hopper | Role |
|---|---|---|---|---|
| Push Sweeper | $300 | Walk-behind | — | Cheapest vehicle step. Needs the Garage first. |
| Ride-on Sweeper | $1,000 | Drivable | — | Turns cleaning into long driving passes. |
| Crew Transport Van | $2,000 | Transport | — | Moves people, not dust. Buy for logistics, not cleaning. |
| Lunar Sweeper | $2,500 | 2.8 m | 1,200 kg | Three brushes, enclosed cab, the value sweet spot. |
| Mega Vacuum Rover | $6,000 | 4.0 m | 3,000 kg | Suction control trades speed for width. |
Push Sweeper — $300
Walk-behind. The cheapest way to stop using a broom, and the honest first step. It is not dramatically better than an Extra Wide Broom in raw width, but it changes the rhythm of cleaning: you push a machine along a line instead of swinging a tool.
Buy it if: you have $500, you have finished the nearby hexes, and you want to start covering distance. Skip it if: you are within a session of affording the Ride-on Sweeper.
Ride-on Sweeper — $1,000
Drivable. Turns cleaning into long passes and lets you cover ground that would take minutes on foot. The handling takes a few passes to get used to, and precise cleanup of the last dusty corner inside a hex is harder than with a hand tool.
Crew Transport Van — $2,000
This is a transport vehicle, not a cleaning upgrade. It moves players, which matters in a large co-op crew where half the group is working far from the station. Solo players should skip it entirely.
Watch outThe van is not a sweeper
Why the Lunar Sweeper is the sweet spot
At $2,500 the Lunar Sweeper has three brushes, a 2.8 metre cleaning strip, and a 1,200 kg hopper. It also has an enclosed cab, which makes long sessions considerably more comfortable.
The width matters more than the hopper for one reason: cleaning width determines how long it takes to finish a region, and finishing regions pays bonuses. The hopper determines how often you drive back, which is a smaller cost once you have a proper unloading route.

The Mega Vacuum Rover trade-off
The Mega Vacuum Rover at $6,000 has a 4 metre intake and a 3,000 kg tank before additional capacity upgrades. One late-game configuration reached 5,700 kg with further investment.
Its distinctive mechanic is Suction Control: increasing suction widens the cleaning strip but reduces travel speed. That is a genuine trade-off you will use — high suction on dense untouched ground, low suction when crossing already-clean terrain to reach a new area.
Do not buy it before your unloading route can handle it. A 3,000 kg load with nowhere to dump it simply moves the bottleneck from collection to delivery.

The unloading problem
Vehicles create their own logistics. A loaded hopper has to go somewhere, and the somewhere has to be connected to the rest of your system.
- Set up the garage and the vehicle's unloading area.
- Find the collector pad that receives the vehicle's dust.
- Connect the silo's capsule output to a conveyor.
- Run that conveyor toward a depot or a processing machine.
- Return with a load and use the unloading interaction.
- Confirm the silo starts releasing capsules.
A silo provides temporary storage. It does not remove the need for an outgoing route. A vehicle can unload successfully while your balance stays flat because the contents are still sitting inside the logistics network.
TipBuild the receiving end first
Vehicles in co-op
Each player buys their own vehicles. That is a personal purchase, not a crew-wide unlock — the opposite of how the Upgrade Matrix now works since 1.0.3.
In practice this means a 16-player crew should not all save for a Lunar Sweeper. One or two drivers with good vehicles, plus a builder keeping the belts running, produces more income than sixteen people each buying a Push Sweeper.
| Crew size | Vehicles to prioritise | Why |
|---|---|---|
| 1 player | Push Sweeper, then Lunar Sweeper | You need one good all-rounder. |
| 2–4 players | One Lunar Sweeper, one Crew Van | One driver, one builder who can travel. |
| 5–10 players | Two Lunar Sweepers, one Van | Split the map into two cleaning zones. |
| 11–16 players | Two or three vehicles total | More drivers stop helping; belts matter more. |
Which to buy
The short version, by budget:
- $500: Garage + Push Sweeper. Accept that this is an entry ticket.
- $1,200: Garage + Ride-on Sweeper. Better if you will drive a lot this session.
- $2,700: Garage + Lunar Sweeper. The best value in the game.
- $6,200+: Garage + Mega Vacuum Rover. Only with a working unloading line and spare power.
Read Lunar Sweepers vs Moon Sweepers if you arrived here looking for a game with that name, or the automation guide for what comes after vehicles.
Sources
Keep reading
- Your First Hour on the MoonThe free toothbrush, the first hex bonus, the Q-to-pack habit and the exact order to buy brushes without wasting a single dollar.
- Every Brush and What It Really CostsSix brushes, six prices, and one question that decides all of them: are you limited by width or by how much dust you can carry?
- Which Upgrade First?The Upgrade Matrix hides six different problems behind six similar-looking buttons. Here is what each one actually solves, and when it is a trap.
- Turning Lunar Dust Into MoneyRaw dust pays once. Moon Sand pays three times. Moonstone pays seven. The trick is knowing which multiplier your current factory can actually feed.